Q3 mod: rilasciata la v1.38 di CPMA
Pubblicato da 800A Giovedì, 28 Settembre 2006 in News, Mods.Il team di CPMA dimostra di essere costantemente al lavoro e soprattutto ricchissimo di idee. Infatti hanno appena rilasciato un’altra nuova release v1.38. Viene precisato inoltre che non è stata menzionata la release 1.36 in quanto è stata solo un piccolo aggiornamento con poche innovazioni tra cui l’abilitazione del MVD. La 1.37 costituisce il primo round della “bi-annual-ish” apportando cambiamenti ad alcuni DEV gameplay. Infine la 1.38 risolve alcuni problemi presenti nella maplist.

Questo il changelog ufficiale:
Notes for version 1.38 (22 Sep 06)
- chg: 2v2 mode uses 10s weapon respawns
- fix: TDM ammo counts were messed up
- fix: maplist parsing was messed up
Notes for version 1.37 (12 Sep 06)
- chg: DEV ammo counts, spawnsystem, and BFG migrated to CPM
SG 5, SG box 5; GL 5, GL box 5; RL 5, RL box 5
LG 50, LG box 50; RG 5, RG box 5; PG 50, PG box 50; BFG 5, BFG box 5
TDM has double ammo for all pickups except LG box 50; PG box 50
spawnsystem is “far half” from killer with no weighting - fix: certain HUD elements could be missing in MVD playback
- fix: non-MV demos recorded by a third client had POV as enemymodel
Notes for version 1.36 (22 Aug 06)
- chg: no kill penalty in VQ3 CTF
- chg: updated my sample config
- chg: recolored the console background
- chg: live H/A pickup stats available to all specs (was ref-only)
- chg: use serverside pings at intermission
- chg: enable MVD for non-prosound has some subtle side-effects for specs, but is fine for players
- fix: fully reset doors on game start
- fix: colors of in-eyes player in live MV now always your colors
2 Responses to “Q3 mod: rilasciata la v1.38 di CPMA”
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Ott 22nd, 2006 at 07:09
ROFLMAO - how do you come up with this stuff?
Ott 27th, 2006 at 02:43
Big secret 8-)
LOL